Game-Films as a Progressive Form of Interactive Narrative
Transformation of Culture and Art under the Influence of Artificial Intelligence

Game-films sit between cinema and games. This conference paper treats them as a progressive form of interactive narrative rather than a failed genre or marketing label — hybrid works that borrow cinematic experience while permitting structured audience entry into the system of the film.
Core claim
Game-films are hybrid works that keep cinematic experience while allowing structured audience entry into the film system. They should not be dismissed as a failed genre or reduced to a marketing label.
Conclusions
As a progressive form of interactive narrative, the game-film occupies a productive middle ground between cinema and games and deserves analysis on its own formal terms.
DOI: 10.30525/978-9934-26-488-7-11.
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