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Poberailo
·11 min read

Game-Films as a Progressive Form of Interactive Narrative

Transformation of Culture and Art under the Influence of Artificial Intelligence

Game-filmInteractiveNarrative

Abstract

Game-films sit between cinema and games. This conference paper treats them as a progressive form of interactive narrative rather than a failed genre or marketing label — hybrid works that borrow cinematic experience while permitting structured audience entry into the system of the film.

Core claim

Game-films are hybrid works that keep cinematic experience while allowing structured audience entry into the film system. They should not be dismissed as a failed genre or reduced to a marketing label.

Conclusions

As a progressive form of interactive narrative, the game-film occupies a productive middle ground between cinema and games and deserves analysis on its own formal terms.

DOI: 10.30525/978-9934-26-488-7-11.


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