The Genre Specificity of Interactive Cinema
Scientific Journal of Polonia University

This article explores the genre specificity of interactive cinema by analyzing how traditional cinematic genre conventions transform under the influence of key characteristics of interactivity, such as purposeful activity and narrative non-linearity. The relevance of the study follows from the growing popularity of interactive media and the need for theoretical conceptualization of their hybrid nature, which complicates genre classification. The methodology combines theoretical analysis of genre concepts in film studies and interactive media theory, comparative analysis of interactive cinema, traditional cinema, and video games, and case studies of representative interactive works: Black Mirror: Bandersnatch, Late Shift, and Detroit: Become Human. The results establish that interactive cinema functions not as a separate genre but as a spectrum of hybrid forms. Interactivity is shown to fundamentally reshape plot structure, character evolution, and stylistic elements. The nature of this transformation depends on the interplay between the technological platform — which seeks an accessible toolkit of interactivity — and the conventions of the source genre, which shape how those tools are applied. The scientific novelty lies in a systematic analysis of the concrete mechanisms of genre-condition transformation, deepening the understanding of genre formation in interactive cinema. The paper outlines prospects for further research in this dynamic field.
Results
Using Black Mirror: Bandersnatch, Late Shift, and Detroit: Become Human, the paper shows that interactive cinema operates not as a separate genre but as a spectrum of hybrid forms. Interactivity reshapes plot structure, character evolution, and stylistics; the nature of the change depends on how a platform's toolkit of interactivity interacts with the conventions of the source genre.
Conclusions
The genre specificity of interactive cinema emerges from the dynamic between the technological platform and cinematic conventions, not from a fixed “list of interactive genres.” A systematic description of the mechanisms of genre-condition transformation opens prospects for further research on hybrid audiovisual forms.
DOI: 10.23856/6907.
@article{poberailo2025genrespecificityin,
author = {Poberailo, Oleksandr},
title = {Жанрова специфіка інтерактивного кіно},
year = {2025},
journal = {Scientific Journal of Polonia University},
doi = {10.23856/6907},
language = {uk}
}Related: Інтерактивний фільм чи відеогра: де межа
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