Category: game design
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Креативні особливості інтерактивного кіно на платформі 3DO
«3DO була значущою платформою для кінематографічних експериментів, і її FMV-спадок продовжує впливати на сучасні ігри, особливо в сфері наративних і високобюджетних проєктів.» Вступ 3DO Interactive Multiplayer, випущена у 1993 році, стала переломним моментом у зближенні кіно та відеоігор. Завдяки технології CD-ROM, що забезпечувала відтворення відео…
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The Future of Storytelling: Revisiting Janet Murray’s Ideas in the Age of VR Gaming
The Future of Storytelling: Revisiting Janet Murray’s Ideas in the Age of VR Gaming In the rapidly evolving world of digital entertainment, virtual reality (VR) has emerged as a transformative medium, blending immersive experiences with interactive narratives in ways that challenge traditional storytelling. A recent…
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Arcanum’s Dialogue System: From Excel to Opcodes
Arcanum’s Dialogue System: From Excel to Opcodes Arcanum, a classic RPG known for its unique blend of magic and technology, also boasts a sophisticated dialogue system. This system, designed by Tim Cain, is built on two core components: an Excel spreadsheet and a generated dialogue…
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What is Non-Linearity in Game Design? A Conversation with Tim Cain
What is Non-Linearity in Game Design? A Conversation with Tim Cain In the world of game design, the term “non-linearity” is frequently thrown around. But what exactly does it mean, and why is it such a crucial concept for developers like Tim Cain, the mind…
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Storytelling Through Mechanics: A Key to Game Design
Storytelling Through Mechanics: A Key to Game Design Game mechanics are often seen as a way to create challenges and obstacles for players to overcome. However, they can also be used to tell stories and create immersive experiences. By aligning mechanics with the setting and…
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A Survey of Procedural Quest Design Methodologies for Enhanced Replayability
Traditional quest structures in video games often rely on predetermined sequences of events and objectives, meticulously crafted by designers. While these handcrafted experiences can deliver compelling narratives, they inherently limit replayability. Once a player completes a quest line, the core experience remains static across subsequent…