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a movie projector with lights coming out of it
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Posted in Interactive Storytelling

INTERACTIVE CINEMA: HISTORY, TYPOLOGY, ARTISTIC TECHNIQUES

Interactive Cinema: History, Typology, Artistic Techniques INTERACTIVE CINEMA: HISTORY, TYPOLOGY, ARTISTIC TECHNIQUES Author: Oleksandr Poberailo Master’s ThesisInstitution: Kharkiv State Academy… read more INTERACTIVE CINEMA: HISTORY, TYPOLOGY, ARTISTIC TECHNIQUES

a poster of a video game
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Posted in Interactive Storytelling

Panasonic 3DO: A Historical Analysis and Its Influence on Modern Game Engines and Interactive Cinema

Abstract: This article analyzes the Panasonic 3DO Interactive Multiplayer (1993) not as a commercial product, but as a conceptual model… read more Panasonic 3DO: A Historical Analysis and Its Influence on Modern Game Engines and Interactive Cinema

Interactive cinema
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Posted in Interactive Storytelling

Interactive Cinema: From Shifting Definitions to VR Parallels with the 80s Gaming World

Interactive cinema is a fascinating realm where the boundaries between viewer and creator, story and experience, are constantly being redefined…. read more Interactive Cinema: From Shifting Definitions to VR Parallels with the 80s Gaming World

Arcanum Dialogue System
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Posted in game design

Arcanum’s Dialogue System: From Excel to Opcodes

Arcanum’s Dialogue System: From Excel to Opcodes Arcanum, a classic RPG known for its unique blend of magic and technology,… read more Arcanum’s Dialogue System: From Excel to Opcodes

Gemini Generated Image 9h257e9h257e9h25 2 - інтерактивне кіно
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Posted in Interactive Storytelling

Interactive Cinema: Theory and Practice of Development

Interactive Cinema: Theory and Practice of Development. Discover everything about interactive cinema: its history, theoretical foundations, practical applications, and future… read more Interactive Cinema: Theory and Practice of Development

Game-film
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Posted in Interactive Storytelling

GAME-FILMS AS A PROGRESSIVE FORM OF INTERACTIVE NARRATIVE

In the context of the rapid digital transformation of the media landscape, game-films emerge as a revolutionary format that radically… read more GAME-FILMS AS A PROGRESSIVE FORM OF INTERACTIVE NARRATIVE

Non-Linearity in Game Design
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Posted in game design Interactive Storytelling

What is Non-Linearity in Game Design? A Conversation with Tim Cain

What is Non-Linearity in Game Design? A Conversation with Tim Cain In the world of game design, the term “non-linearity”… read more What is Non-Linearity in Game Design? A Conversation with Tim Cain

Storytelling is a key to Game Design
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Posted in game design Interactive Storytelling

Storytelling Through Mechanics: A Key to Game Design

Storytelling Through Mechanics: A Key to Game Design Game mechanics are often seen as a way to create challenges and… read more Storytelling Through Mechanics: A Key to Game Design

People playing D&D game in cyberpunk setting
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Posted in Interactive Storytelling

Exploring interactive storytelling research

Interactive storytelling research delves into the creation of dynamic narratives that are shaped by user interactions and their decisions. Key… read more Exploring interactive storytelling research

Procedural design
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Posted in Interactive Storytelling

Unveiling the Unscripted: Why Procedural Design Holds the Key to Game Narratives of Tomorrow

Traditional approaches to game narrative have often relied on meticulously scripted sequences – pre-defined arcs that guide the player through… read more Unveiling the Unscripted: Why Procedural Design Holds the Key to Game Narratives of Tomorrow