Recent Posts
Arcanum’s Dialogue System: From Excel to Opcodes
Arcanum’s Dialogue System: From Excel to Opcodes Arcanum, a classic RPG known for its unique blend of magic and technology,… read more Arcanum’s Dialogue System: From Excel to Opcodes
Interactive Cinema: Theory and Practice of Development
Interactive Cinema: Theory and Practice of Development. Discover everything about interactive cinema: its history, theoretical foundations, practical applications, and future… read more Interactive Cinema: Theory and Practice of Development
GAME-FILMS AS A PROGRESSIVE FORM OF INTERACTIVE NARRATIVE
In the context of the rapid digital transformation of the media landscape, game-films emerge as a revolutionary format that radically… read more GAME-FILMS AS A PROGRESSIVE FORM OF INTERACTIVE NARRATIVE
What is Non-Linearity in Game Design? A Conversation with Tim Cain
What is Non-Linearity in Game Design? A Conversation with Tim Cain In the world of game design, the term “non-linearity”… read more What is Non-Linearity in Game Design? A Conversation with Tim Cain
Storytelling Through Mechanics: A Key to Game Design
Storytelling Through Mechanics: A Key to Game Design Game mechanics are often seen as a way to create challenges and… read more Storytelling Through Mechanics: A Key to Game Design
Exploring interactive storytelling research
Interactive storytelling research delves into the creation of dynamic narratives that are shaped by user interactions and their decisions. Key… read more Exploring interactive storytelling research
Unveiling the Unscripted: Why Procedural Design Holds the Key to Game Narratives of Tomorrow
Traditional approaches to game narrative have often relied on meticulously scripted sequences – pre-defined arcs that guide the player through… read more Unveiling the Unscripted: Why Procedural Design Holds the Key to Game Narratives of Tomorrow
A Survey of Procedural Quest Design Methodologies for Enhanced Replayability
Traditional quest structures in video games often rely on predetermined sequences of events and objectives, meticulously crafted by designers. While… read more A Survey of Procedural Quest Design Methodologies for Enhanced Replayability
A Producer’s view of Post Production for Ukranian Producers
A Producer’s view of Post Production for Ukranian Producers in collaboration with Netlix and House of Europe.
Co-production Course for Ukrainian producers
For the successful completion of the Co-production Cource for Ukrainian producers by EAVE European Audiovisual Enterpreneurs and Netflix.