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The Future of Storytelling: Revisiting Janet Murray's Ideas in the Age of VR Gaming
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Posted in game design Interactive Storytelling

The Future of Storytelling: Revisiting Janet Murray’s Ideas in the Age of VR Gaming

The Future of Storytelling: Revisiting Janet Murray’s Ideas in the Age of VR Gaming In the rapidly evolving world of… read more The Future of Storytelling: Revisiting Janet Murray’s Ideas in the Age of VR Gaming

a cover and back of a movie
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Posted in Interactive Storytelling

INTERACTIVE CINEMA ON DVD IN THE DISCOURSE OF AUDIOVISUAL ART

Abstract This article examines interactive DVD cinema (late 1990s–mid-2000s) as an artistic phenomenon. Using art historical analysis, case studies, and… read more INTERACTIVE CINEMA ON DVD IN THE DISCOURSE OF AUDIOVISUAL ART

a movie projector with lights coming out of it
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Posted in Interactive Storytelling

INTERACTIVE CINEMA: HISTORY, TYPOLOGY, ARTISTIC TECHNIQUES

Interactive Cinema: History, Typology, Artistic Techniques INTERACTIVE CINEMA: HISTORY, TYPOLOGY, ARTISTIC TECHNIQUES Author: Oleksandr Poberailo Master’s ThesisInstitution: Kharkiv State Academy… read more INTERACTIVE CINEMA: HISTORY, TYPOLOGY, ARTISTIC TECHNIQUES

a poster of a video game
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Posted in Interactive Storytelling

Panasonic 3DO: A Historical Analysis and Its Influence on Modern Game Engines and Interactive Cinema

Abstract: This article analyzes the Panasonic 3DO Interactive Multiplayer (1993) not as a commercial product, but as a conceptual model… read more Panasonic 3DO: A Historical Analysis and Its Influence on Modern Game Engines and Interactive Cinema

Interactive cinema
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Posted in Interactive Storytelling

Interactive Cinema: From Shifting Definitions to VR Parallels with the 80s Gaming World

Interactive cinema is a fascinating realm where the boundaries between viewer and creator, story and experience, are constantly being redefined…. read more Interactive Cinema: From Shifting Definitions to VR Parallels with the 80s Gaming World

Arcanum Dialogue System
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Posted in game design

Arcanum’s Dialogue System: From Excel to Opcodes

Arcanum’s Dialogue System: From Excel to Opcodes Arcanum, a classic RPG known for its unique blend of magic and technology,… read more Arcanum’s Dialogue System: From Excel to Opcodes

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Posted in Interactive Storytelling

Interactive Cinema: Theory and Practice of Development

Interactive Cinema: Theory and Practice of Development. Discover everything about interactive cinema: its history, theoretical foundations, practical applications, and future… read more Interactive Cinema: Theory and Practice of Development

Game-film
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Posted in Interactive Storytelling

GAME-FILMS AS A PROGRESSIVE FORM OF INTERACTIVE NARRATIVE

In the context of the rapid digital transformation of the media landscape, game-films emerge as a revolutionary format that radically… read more GAME-FILMS AS A PROGRESSIVE FORM OF INTERACTIVE NARRATIVE

Non-Linearity in Game Design
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Posted in game design Interactive Storytelling

What is Non-Linearity in Game Design? A Conversation with Tim Cain

What is Non-Linearity in Game Design? A Conversation with Tim Cain In the world of game design, the term “non-linearity”… read more What is Non-Linearity in Game Design? A Conversation with Tim Cain

Storytelling is a key to Game Design
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Posted in game design Interactive Storytelling

Storytelling Through Mechanics: A Key to Game Design

Storytelling Through Mechanics: A Key to Game Design Game mechanics are often seen as a way to create challenges and… read more Storytelling Through Mechanics: A Key to Game Design