Author: poberailo

0 1170
Posted in Interactive Storytelling

Interactive Cinema: Theory and Practice of Development

Interactive Cinema: Theory and Practice of Development. Discover everything about interactive cinema: its history, theoretical foundations, practical applications, and future… read more Interactive Cinema: Theory and Practice of Development

Game-film
0 1085
Posted in Interactive Storytelling

GAME-FILMS AS A PROGRESSIVE FORM OF INTERACTIVE NARRATIVE

In the context of the rapid digital transformation of the media landscape, game-films emerge as a revolutionary format that radically… read more GAME-FILMS AS A PROGRESSIVE FORM OF INTERACTIVE NARRATIVE

Non-Linearity in Game Design
0 2153
Posted in game design Interactive Storytelling

What is Non-Linearity in Game Design? A Conversation with Tim Cain

What is Non-Linearity in Game Design? A Conversation with Tim Cain In the world of game design, the term “non-linearity”… read more What is Non-Linearity in Game Design? A Conversation with Tim Cain

Storytelling is a key to Game Design
0 1789
Posted in game design Interactive Storytelling

Storytelling Through Mechanics: A Key to Game Design

Storytelling Through Mechanics: A Key to Game Design Game mechanics are often seen as a way to create challenges and… read more Storytelling Through Mechanics: A Key to Game Design

People playing D&D game in cyberpunk setting
0 1726
Posted in Interactive Storytelling

Exploring interactive storytelling research

Interactive storytelling research delves into the creation of dynamic narratives that are shaped by user interactions and their decisions. Key… read more Exploring interactive storytelling research

Procedural design
0 2224
Posted in Interactive Storytelling

Unveiling the Unscripted: Why Procedural Design Holds the Key to Game Narratives of Tomorrow

Traditional approaches to game narrative have often relied on meticulously scripted sequences – pre-defined arcs that guide the player through… read more Unveiling the Unscripted: Why Procedural Design Holds the Key to Game Narratives of Tomorrow

game design
0 4478
Posted in game design Interactive Storytelling

A Survey of Procedural Quest Design Methodologies for Enhanced Replayability

Traditional quest structures in video games often rely on predetermined sequences of events and objectives, meticulously crafted by designers. While… read more A Survey of Procedural Quest Design Methodologies for Enhanced Replayability

Netflix course
0
Posted in filmmaking

A Producer’s view of Post Production for Ukranian Producers

A Producer’s view of Post Production for Ukranian Producers in collaboration with Netlix and House of Europe.

Netflix course
0
Posted in filmmaking

Co-production Course for Ukrainian producers

For the successful completion of the Co-production Cource for Ukrainian producers by EAVE European Audiovisual Enterpreneurs and Netflix.

Живопис для кіно
0 2066
Posted in filmmaking Украинское кино

Як живопис може покращити ваше кіно: практичні поради

Якщо ви хочете покращити своє кіно, живопис може бути вашим найкращим співробітником. Використовуючи принципи живопису, ви можете покращити композицію, кольори та простори вашого кіно. Навчайтеся використовувати лінії, кола, простори та кольори, щоб покращити ваше кіно. Використовуйте принципи балансу, пропорцій та порівняння, щоб додати глибину та захоплення до ваших сцен. Використовуйте контрасти, щоб підкреслити важливі елементи та поділити сцену на дві частини. Використовуйте рух та динаміку, щоб привернути увагу до важливих елементів. Використовуйте живопис, щоб покращити своє кіно!